

The Mobile Previewer is intended to match mobile devices as closely as possible but it may not always be indicative of what your project is going to look like on the target device.

#SHADER MODEL 3.0 TEST HOW TO#
(See the Platform Material Quality Settings section of this page for more details on how to adjust these further.)
#SHADER MODEL 3.0 TEST UPDATE#
Once a rendering level has been selected, the Materials in the viewport will automatically update to reflect the new rendering method using the Material Qualities enabled or disabled for for that target platform. Clicking it disables the Mobile Previewer. The Preview Mode button appears next to the Settings button, the button shows the icon for the selected preview mode. Wait for this to finish and recompile shaders. You will see the Changing Preview Rendering Level progress bar pop-up. Hover the mouse over the section rendering level you'd like to preview and then left-mouse click to select it. Under the Scalability section, hover over the Preview Rendering Level to expose the different rendering levels options you can select from. Subsequent changes to previously used rendering levels should be nearly instantaneous.įrom the Main Toolbar, select the Settings button to expand the listed menu items. While you do not need to restart the Editor for the new preview rendering level to take effect, the first time you change to a preview rendering level the editor will need to time to recompile the shaders.
